

From regenerating health to focusing your Force powers to disintegrating your enemies, the hidden lightsaber crystals are worth the effort. Starkiller is armed with two lightsabers this go around, and a good flow of power-ups give you the ability to adjust the properties of the lightsabers. What kept me going was the action itself. I think it could have worked a little bit harder to keep it all flowing smoothly. Using the Havok engine, Force Unleashed II has to work pretty hard to combine all the elements needed for constant action. While the frame rate refresh seemed to be fine on the falling scenes, there were times in-between loads that the refresh would hiccup. The game uses this gimmick a couple times, each time thankfully just as exciting as the last. Using your Force Push, you burst through obstacles to land safely on a platform. The completely linear game kicks you right into some fresh action with a free fall from a tower on Kamino. Basically, fight a bunch of Stormtroopers, crush some Tie Fighters and fall - a lot. Still better than the prequel trilogy though. Between that, trying to find his lost love in Rebel Alliance Captain Juno and trying to take down the Empire the story really never finds its stride. Starkiller returns, but this time as a clone - maybe. That being said, the story itself was a bit of a jumbled mess. In fact I'd go as far to say that the Force Unleashed II movie is better than the entire prequel trilogy.

The animation is slick and more realistic looking than the entire final showdown between Obi-Wan and Anakin in Episode III. Then there is the playable movie within the game.

There is the game itself, a mere 10 levels taking place in 4 different locales - though one of them isn't much more than a quick power-up grab and a chat with Yoda. With Force Unleashed II there are two things included with the game. However, just because it was once again, way too short, that didn't make it any less fun. Was that intentional? I have no idea I don't think I'm that influential. That's because I didn't get it from LucasArts until a couple days after it hit shelves. You may be wondering why this review is coming out a week after the game came out. This includes both game-play and watching the cut scenes. I have to start out with that because after a mere five hours, I was done. This game was sickeningly, maddeningly short. You can either read the next sentence, or you can read the rest of the review, it's up to you. In this review for Star Wars: Force Unleashed II you have a choice.
